Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
25 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
25 |
Continued as Rogue (Pirate). |
3 |
26 |
A police detective or rival criminal forces Johnie Grant to flee and vows to hunt Johnie Grant down. Gain an Enemy. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
Johnie Grant accepted an offer of inducements to betray Johnie Grant's faith. Gain 120,000 in cash. |
5 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
32 |
Commanding officer takes an interest in Johnie Grant's career. |
5 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
38 |
Johnie Grant join a gambling circle on board. |
6 |
38 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
7 |
38 |
Continued as Navy (Line/Crew). |
7 |
42 |
Johnie Grant foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
42 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |