Johnnie Oneil  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 43 M 5 (-1) 7 (0) 4 (-1) 7 (0) 6 (0) 10 (1)57476A
Short, Flabby arms
 
Skills
Admin 0
Animals 0
Broker 0
Drive 0
Electronics 0
Flyer (Grav) 1
Jack-of-All-Trades 1
Mechanic 1
Persuade 0
Recon 0
Seafarer 0
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman03
Scout Courier 01
Citizen Colonist 12
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 A good deal ensures Johnnie Oneil is living the high life for a few years.
2 22 Continued as Merchant (Merchant Marine).
2 23 Given advanced training in a specialist field
3 26 Continued as Merchant (Merchant Marine).
3 29 Scarred. Fully recovered. Owe 2,500 for medical bills.
4 29 Failed to qualify for Explorer (Scout).
4 29 Submitted to the draft.
4 29 Became a Scout (Courier).
4 33 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 33 Became a Citizen (Colonist).
5 35 Johnnie Oneil is rewarded for Johnnie Oneil's diligence or cunning.
5 37 Forced to continue current assignment.
5 37 Promoted to Citizen (Colonist) rank 1.
6 37 Continued as Citizen (Colonist).
6 41 Scarred. Fully recovered. Owe 2,500 for medical bills.
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