Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Jonathan Barrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
21 |
Jonathan Barrett is caught in the periphery of a scandal. |
2 |
21 |
Demoted to Believer (Holy Warrior) rank -1. |
3 |
24 |
Continued as Believer (Holy Warrior). |
3 |
27 |
Jonathan Barrett secretly provide religious rites for a dying leader or noble, although they do not share Jonathan Barrett's faith. Gain an Ally in the family and a Rival who disagrees with Jonathan Barrett's choice. |
3 |
28 |
Promoted to Believer (Holy Warrior) rank 0. |
4 |
28 |
Continued as Believer (Holy Warrior). |
4 |
30 |
Opponents of Jonathan Barrett's belief system ambush Jonathan Barrett. |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
32 |
Crime pays off. Gain victim as Enemy. |
5 |
34 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
34 |
Continued as Rogue (Pirate). |
6 |
38 |
A police detective or rival criminal forces Jonathan Barrett to flee and vows to hunt Jonathan Barrett down. Gain an Enemy. |
7 |
38 |
Failed to qualify for Broker (Merchant). |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
40 |
Find valuable salvage. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |