Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
24 |
Make an unexpected connection outside Juan Simpson's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Juan Simpson's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
39 |
Juan Simpson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Juan Simpson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |