Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Jules George's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jules George fail to help. Gain an Enemy. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
25 |
Nearly killed. Owe 25,000 for medical bills. |
3 |
25 |
Became a Merchant (Broker). |
3 |
26 |
Given advanced training in a specialist field |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
34 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Broker) rank 2. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
41 |
Risk Jules George's fortune on a possibility lucrative deal and win. |
6 |
41 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |