Explorer Junior Knight  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Cafadan 43 M 11 (1) 6 (0) 6 (0) 7 (0) 12 (2) 8 (0)7 (0)B667C8
Good-natured
 
Skills
Advocate 1
Animals 0
Athletics 0
Clairvoyance 0
Drive (Track) 1
Drive (Walker) 2
Electronics 0
Engineer (J-drive) 1
Gambler 2
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Navigation 1
Recon 0
Science (Social Sciences/History) 0
Seafarer 0
Streetwise 1
Survival 1
Telepathy 0
CareerAssignmentTitleRankTerms
Citizen Colonist Explorer45
 
EducationGraduated
Psionic Community Failed
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 22 Study Science (Social Sciences/History) as a hobby.
1 22 Dropped out of the psionic community.
2 22 Became a Citizen (Colonist).
2 24 Junior Knight learn something Junior Knight should not have – a corporate secret, a political scandal – which Junior Knight can profit from illegally.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 27 Junior Knight gain experience in a technical field as a computer operator or surveyor.
4 30 Continued as Citizen (Colonist).
4 33 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4 34 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 34 Continued as Citizen (Colonist).
5 38 Junior Knight's business expands, Junior Knight's corporation grows, or the colony thrives.
5 38 Promoted to Citizen (Colonist) rank 3.
6 38 Continued as Citizen (Colonist).
6 39 Junior Knight learn something Junior Knight should not have – a corporate secret, a political scandal – which Junior Knight can profit from illegally.
6 42 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
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