Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Keith James run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Spend several years jumping from world to world in Keith James's scout ship. |
3 |
25 |
Continued as Scout (Courier). |
3 |
28 |
When dealing with an alien race, Keith James botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Keith James's scout ship is one of the first on the scene to rescue the survivors of a disaster but Keith James fail to help. Gain an Enemy. |
4 |
30 |
Keith James's ship is damaged, and Keith James have to hitch-hike Keith James's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 1 Contacts. Gain 3 Enemies. |
5 |
33 |
Continued as Scout (Courier). |
5 |
35 |
Spend several years jumping from world to world in Keith James's scout ship. |
6 |
37 |
Continued as Scout (Courier). |
6 |
40 |
Keith James discover a world, item or information of worth to the Imperium. |
6 |
41 |
Promoted to Scout (Courier) rank 2. |