Initiate Kenneth Reed  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 43 M 8 (0) 7 (0) 7 (0) 2 (-2) 7 (0) 10 (1)87727A
Friendly, Worthless
 
Skills
Admin 0
Animals 0
Broker 0
Diplomat 0
Drive 0
Electronics 0
Mechanic 1
Persuade 1
Science (Social Sciences/Belief) 1
Seafarer 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Scavenger 12
Drifter Barbarian 01
Noble Diplomat Intern01
Believer Mainstream Believer Initiate11
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Smuggle illegal items onto a planet.
1 22 Forced to muster out.
2 22 Failed to qualify for Courier (Scout).
2 22 Became a Drifter (Scavenger).
2 24 Victim of a crime
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 29 Kenneth Reed do not know what happened to Kenneth Reed. There is a gap in Kenneth Reed's memory.
4 29 Failed to qualify for Army Support (Army).
4 29 Switched to Drifter (Barbarian).
4 33 Betrayed by a friend. One of Kenneth Reed's Contacts or Allies betrays Kenneth Reed, ending Kenneth Reed's career. That Contact or Ally becomes a Rival or Enemy.
5 33 Became a Noble (Diplomat) with the new title Intern.
5 36 An assassin attempts to end Kenneth Reed's life.
6 36 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 40 Kenneth Reed refuse to secretly provide religious rites for a dying leader or noble, because they do not share Kenneth Reed's faith.
6 40 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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