Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Gained a contact. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Kent Remmington foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
27 |
Kent Remmington join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Kent Remmington foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Flight). |
5 |
35 |
Special assignment or duty on board ship. |
5 |
38 |
Promoted to Navy (Flight) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Continued as Navy (Flight). |
6 |
42 |
During a battle, defeat or victory depends on Kent Remmington's actions. Kent Remmington actions lead to an honorabe discharge. |