Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Attacked by enemies that King Elliott easily defeat. |
2 |
24 |
Gain Enemy if King Elliott don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Betrayed by a friend. One of King Elliott's Contacts or Allies betrays King Elliott, ending King Elliott's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Rogue (Thief). |
4 |
31 |
Victim of a crime |
4 |
33 |
Promoted to Rogue (Thief) rank 1. |
5 |
33 |
Continued as Rogue (Thief). |
5 |
37 |
King Elliott spend months in the dangerous criminal underworld. |
5 |
37 |
Promoted to Rogue (Thief) rank 2. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Rogue (Enforcer) with previous rank. |
6 |
39 |
Involved in the planning of an impressive heist. |
6 |
41 |
Promoted to Rogue (Enforcer) rank 3. |