Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Gain a contact. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
During a battle, defeat or victory depends on Kirk Corbeld's actions. The ship suffers severe damage and Kirk Corbeld is blamed for the disaster. Kirk Corbeld is court - martialled and discharged. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
31 |
Kirk Corbeld learn something Kirk Corbeld should not have – a corporate secret, a political scandal – which Kirk Corbeld can profit from illegally. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Severely injured. Owe 20,000 for medical bills. |
5 |
37 |
Gain Enemy if Kirk Corbeld don't already have one. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Find valuable salvage. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
41 |
Retired at age 41. |