Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Kirk Mcarty do not know what happened to Kirk Mcarty. There is a gap in Kirk Mcarty's memory. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Kirk Mcarty is chosen to represent Kirk Mcarty's faith in a vid show or other highly public forum. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Kirk Mcarty refused an offer of inducements to betray Kirk Mcarty's faith. Gain 4 enemies. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Go undercover to investigate an enemy. |
7 |
43 |
Betrayed by a friend. One of Kirk Mcarty's Contacts or Allies betrays Kirk Mcarty, ending Kirk Mcarty's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |