Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies that Lafayette Mcarty easily defeat. |
1 |
19 |
Gain Enemy if Lafayette Mcarty don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Moved to a new world. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Lafayette Mcarty's work ends up coming home with Lafayette Mcarty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |