Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Lamar Weakman's business expands, Lamar Weakman's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Lamar Weakman is rewarded for Lamar Weakman's diligence or cunning. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
5 |
29 |
Became a Rogue (Enforcer). |
5 |
30 |
A crime lord considers Lamar Weakman his protégé. |
5 |
33 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Switched to Rogue (Thief) with previous rank. |
6 |
36 |
Arrested and charged. |
6 |
36 |
Hired a lawyer to beat the charges. |
6 |
37 |
Promoted to Rogue (Thief) rank 2. |
7 |
37 |
Continued as Rogue (Thief). |
7 |
39 |
Arrested and charged. |
7 |
39 |
Failed to defend self. Gain an Enemy and go to prison. |