Lamar Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 43 M 7 (0) 8 (0) 8 (0) 6 (0) 8 (0) 5 (-1)788685
Sly
 
Skills
Admin 0
Advocate 0
Athletics (Endurance) 1
Broker 1
Carouse 1
Deception 0
Diplomat 0
Drive 0
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Leadership 0
Persuade 1
Streetwise 2
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 13
Drifter Scavenger 01
Rogue Enforcer 11
Rogue Thief 22
 
Name Type Affinity Enmity Power Influence Species
Myles Walsham Enemy 0 4 4 3 Answerin (M/79)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Lamar Weakman's business expands, Lamar Weakman's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 25 Lamar Weakman is rewarded for Lamar Weakman's diligence or cunning.
3 26 Continued as Citizen (Corporate).
3 28 Lightly injured, no permanent damage. Fully recovered.
4 28 Became a Drifter (Scavenger).
4 29 Severely injured. Fully recovered. Owe 30,000 for medical bills.
5 29 Became a Rogue (Enforcer).
5 30 A crime lord considers Lamar Weakman his protégé.
5 33 Promoted to Rogue (Enforcer) rank 1.
6 33 Attempted to change assignments.
6 33 Switched to Rogue (Thief) with previous rank.
6 36 Arrested and charged.
6 36 Hired a lawyer to beat the charges.
6 37 Promoted to Rogue (Thief) rank 2.
7 37 Continued as Rogue (Thief).
7 39 Arrested and charged.
7 39 Failed to defend self. Gain an Enemy and go to prison.
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