Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Larry Terry's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Larry Terry's Contacts or Allies betrays Larry Terry, ending Larry Terry's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Courier (Scout). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A good deal ensures Larry Terry is living the high life for a few years. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |