Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Broker (Merchant). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
26 |
Spend time with an alien race. Gain a contact. |
2 |
29 |
Tested for psionic powers |
3 |
29 |
Continued as Drifter (Wanderer). |
3 |
31 |
Attempted a risky adventure and was wildly successful. |
3 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Gain Enemy if Lem Jones don't already have one. |
4 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
37 |
Continued as Drifter (Wanderer). |
5 |
39 |
Betrayed by a friend. One of Lem Jones's Contacts or Allies betrays Lem Jones, ending Lem Jones's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Lem Jones secretly provide religious rites for a dying leader or noble, although they do not share Lem Jones's faith. Gain an Ally in the family and a Rival who disagrees with Lem Jones's choice. |