Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Leo Tabiner's work ends up coming home with Leo Tabiner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Drifter (Wanderer). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Leo Tabiner's Contacts or Allies betrays Leo Tabiner, ending Leo Tabiner's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Scout (Explorer). |
5 |
34 |
Psychologically damaged by Leo Tabiner's time in the scouts. |
6 |
34 |
Returned to Drifter (Wanderer). |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Retired at age 42. |