Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Leopold Archer's Contacts or Allies betrays Leopold Archer, ending Leopold Archer's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Voluntarily left Merchant Marine |
4 |
29 |
Became a Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Leopold Archer's scout ship. |
5 |
33 |
Continued as Scout (Courier). |
5 |
36 |
Leopold Archer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Leopold Archer fail to help. Gain an Enemy. |
5 |
36 |
Leopold Archer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Continued as Scout (Courier). |
6 |
41 |
Perform an exemplary service for the scouts. |
6 |
41 |
Promoted to Scout (Courier) rank 2. |