Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
29 |
Leroy Risewell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Became a Scout (Courier). |
4 |
30 |
Leroy Risewell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Leroy Risewell fail to help. Gain an Enemy. |
4 |
30 |
Psychologically damaged by Leroy Risewell's time in the scouts. |
5 |
33 |
Continued as Scout (Courier). |
5 |
35 |
Spend several years jumping from world to world in Leroy Risewell's scout ship. |
5 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
Leroy Risewell have no idea what happened to Leroy Risewell – they found Leroy Risewell's ship drifting on the fringes of friendly space. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Uncover a major conspiracy against Leroy Risewell's employers. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |