Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Failed to qualify for Naval Academy (Military Academy). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
28 |
Severely injured. Owe 20,000 for medical bills. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
31 |
Amnesia. |
4 |
32 |
Promoted to Citizen (Colonist) rank 1. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
34 |
Contact with Government. |
6 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
39 |
Linwood Ferguson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |