Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Loyal Miles's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Loyal Miles is living the high life for a few years. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for University. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Gain Enemy if Loyal Miles don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Find Ancient Technology. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attacked by enemies that Loyal Miles easily defeat. |
5 |
35 |
Gain Enemy if Loyal Miles don't already have one. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Failed to qualify for Broker (Merchant). |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Find valuable salvage. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 2. |