Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
24 |
Failed to qualify for Broker (Merchant). |
4 |
24 |
Switched to Drifter (Barbarian). |
4 |
28 |
Amnesia. |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
31 |
Attacked by enemies that Luis McMillan easily defeat. |
5 |
31 |
Gain Enemy if Luis McMillan don't already have one. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
37 |
Opponents of Luis McMillan's belief system ambush Luis McMillan. |
7 |
37 |
Severely injured. Owe 10,000 for medical bills. |
8 |
37 |
Returned to Drifter (Barbarian). |
8 |
40 |
Betrayed by a friend. One of Luis McMillan's Contacts or Allies betrays Luis McMillan, ending Luis McMillan's career. That Contact or Ally becomes a Rival or Enemy. |