Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Good fortune |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
A series of bad deals and decisions force Luther Matthews into bankruptcy. Luther Matthews salvages what Luther Matthews can. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Luther Matthews far from home. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
37 |
Luther Matthews do not know what happened to Luther Matthews. There is a gap in Luther Matthews's memory. |
6 |
37 |
Became a Scout (Explorer). |
6 |
38 |
Luther Matthews's scout ship is one of the first on the scene to rescue the survivors of a disaster but Luther Matthews fail to help. Gain an Enemy. |
6 |
38 |
Luther Matthews inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
41 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
41 |
Retired at age 41. |