Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Lyman Freeman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Flight). |
4 |
31 |
Scarred. Fully recovered. |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
33 |
Involved in a feud with a rival criminal organization. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
35 |
Continued as Rogue (Enforcer). |
6 |
39 |
Betrayed by a friend. One of Lyman Freeman's Contacts or Allies betrays Lyman Freeman, ending Lyman Freeman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
41 |
Find valuable salvage. |