Crewman Madison Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 43 M 6 (0) 7 (0) 8 (0) 5 (-1) 7 (0) 4 (-1)678574
Quitter, Paces
 
Skills
Athletics (Endurance) 1
Broker 0
Carouse 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Investigate 0
Language (Floriani (Florian League)) 2
Mechanic 0
Medic 0
Navigation 1
Profession (Spacer/Belter) 1
Science (Social Sciences/Belief) 1
Science (Life Sciences/Psionicology) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 23
Drifter Scavenger 02
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Fitzhugh Lucas Contact 2 1 0 1 Libert (M/16)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 20 Good fortune
1 22 Promoted to Scholar (Field Researcher) rank 1.
2 22 Continued as Scholar (Field Researcher).
2 26 Assigned to work on a secret project for a patron or organisation.
2 26 Promoted to Scholar (Field Researcher) rank 2.
3 26 Continued as Scholar (Field Researcher).
3 29 An expedition or voyage goes wrong, leaving Madison Mathew stranded in the wilderness.
4 29 Became a Drifter (Scavenger).
5 33 Continued as Drifter (Scavenger).
5 36 Madison Mathew do not know what happened to Madison Mathew. There is a gap in Madison Mathew's memory.
6 36 Failed to qualify for Journalist (Entertainer).
6 36 Submitted to the draft.
6 36 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 Make an unexpected connection outside Madison Mathew's normal circles. Gain a Contact.
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