Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Gained a contact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Mannie Freeman far from home. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Gained a contact. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Mannie Freeman's Contacts or Allies betrays Mannie Freeman, ending Mannie Freeman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
6 |
33 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
36 |
Mannie Freeman spend months in the dangerous criminal underworld. |
6 |
37 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
37 |
Continued as Rogue (Pirate). |
7 |
38 |
A police detective or rival criminal forces Mannie Freeman to flee and vows to hunt Mannie Freeman down. Gain an Enemy. |
7 |
41 |
Forced to muster out. |