Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
A mission goes wrong and Mannie Lamb is stranded behind enemy lines. Ejected from the service. |
2 |
20 |
Became a Rogue (Thief). |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
26 |
Involved in a gambling ring. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
29 |
Mannie Lamb spend months in the dangerous criminal underworld. |
4 |
32 |
Promoted to Rogue (Thief) rank 2. |
5 |
32 |
Voluntarily left Thief |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Make an unexpected connection outside Mannie Lamb's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Moved to a new world. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |