Marcus Fullmore  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 43 M 6 (0) 4 (-1) 4 (-1) 2 (-2) 9 (1) 3 (-1)644293
Self-Confident, Funny
 
Skills
Advocate 0
Animals 0
Art (Presentation) 0
Athletics 0
Deception 0
Drive 0
Electronics (Computer) 1
Gun Combat (Energy) 1
Melee (Unarmed) 1
Profession (Hostile Environment/Underwater) 1
Recon 0
Science (Physical Sciences/Physics) 1
Stealth 0
Steward 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Merchant Free Trader 01
Citizen Corporate 02
Prisoner Fixer 01
 
EducationGraduated
University Failed
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Wanderer).
1 22 Betrayed by a friend. One of Marcus Fullmore's Contacts or Allies betrays Marcus Fullmore, ending Marcus Fullmore's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Entered University.
2 25 Dropped out of university.
3 25 Continued as Drifter (Wanderer).
3 27 Suffer from a life-threatening illness.
4 27 Became a Merchant (Free Trader).
4 30 A series of bad deals and decisions force Marcus Fullmore into bankruptcy. Marcus Fullmore salvages what Marcus Fullmore can.
5 30 Became a Citizen (Corporate).
5 32 Advanced training in a specialist field.
6 34 Continued as Citizen (Corporate).
6 36 Accused of a crime
7 38 Became a Prisoner (Fixer).
7 41 Injured. Fully recovered. Owe 5,000 for medical bills.
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