Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Marcus Fullmore's Contacts or Allies betrays Marcus Fullmore, ending Marcus Fullmore's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Entered University. |
2 |
25 |
Dropped out of university. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
30 |
A series of bad deals and decisions force Marcus Fullmore into bankruptcy. Marcus Fullmore salvages what Marcus Fullmore can. |
5 |
30 |
Became a Citizen (Corporate). |
5 |
32 |
Advanced training in a specialist field. |
6 |
34 |
Continued as Citizen (Corporate). |
6 |
36 |
Accused of a crime |
7 |
38 |
Became a Prisoner (Fixer). |
7 |
41 |
Injured. Fully recovered. Owe 5,000 for medical bills. |