Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Marcus Palmer do not know what happened to Marcus Palmer. There is a gap in Marcus Palmer's memory. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
22 |
Involved in the planning of an impressive heist. |
2 |
23 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Continued as Rogue (Enforcer). |
3 |
25 |
Involved in a gambling ring. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
29 |
Backstab a fellow rogue for personal gain. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
31 |
Voluntarily left Enforcer |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
Marcus Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attacked by enemies that Marcus Palmer easily defeat. |
6 |
39 |
Gain Enemy if Marcus Palmer don't already have one. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Marcus Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |