Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Good fortune |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Merchant (Broker). |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Voluntarily left Broker |
5 |
33 |
Became a Citizen (Corporate). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Someone more charismatic but less devout than Margaret Clubb has become Margaret Clubb's superior. |