Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Martin Costigan's work ends up coming home with Martin Costigan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
26 |
One of Martin Costigan's pieces of art is stolen, and the investigation brings Martin Costigan into the criminal underworld. |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Continued as Entertainer (Artist). |
4 |
29 |
An investigation, tour, project or expedition goes wrong, stranding Martin Costigan far from home. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Severely injured. Owe 2,500 for medical bills. |
6 |
32 |
Became a Scholar (Scientist). |
6 |
35 |
Martin Costigan's work is sabotaged by unknown parties. Martin Costigan start again from scratch. |
7 |
36 |
Continued as Scholar (Scientist). |
7 |
38 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Promoted to Scholar (Scientist) rank 1. |