Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
21 |
Dropped out of university. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Mary Plundell's Contacts or Allies betrays Mary Plundell, ending Mary Plundell's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Embroiled in legal trouble. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
40 |
Attacked by enemies that Mary Plundell easily defeat. |
7 |
40 |
Gain Enemy if Mary Plundell don't already have one. |