Scout Mathew Mcdonalid  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 43 M 5 (-1) 11 (1) 6 (0) 8 (0) 7 (0) 6 (0)5B6876
Proper
 
Skills
Animals (Training) 1
Art (Performing/Instrument) 1
Broker 0
Carouse 0
Deception 1
Drive (Track) 1
Gun Combat 0
Jack-of-All-Trades 1
Persuade 0
Science (Life Sciences/Genetics) 1
Stealth 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 23
Drifter Barbarian 11
Citizen Corporate 11
Scout Courier Scout11
 
Name Type Affinity Enmity Power Influence Species
Alvie Wood Contact 1 0 5 0 Luriani (M/22)
Henriette Ming Contact 3 0 0 1 Azhanti (F/41)
Ottis Head Contact 3 1 2 1 Azhanti (M/63)
Ottis Head has life-changing event that creates new responsibilities.
Manda Mccoy Contact 2 0 0 2 Azhanti (F/21)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
2 22 Continued as Entertainer (Performer).
2 24 Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
2 26 Promoted to Entertainer (Performer) rank 1.
3 26 Continued as Entertainer (Performer).
3 27 Refused to criticise a questionable political leader on Mathew Mcdonalid's homeworld.
3 30 Promoted to Entertainer (Performer) rank 2.
4 30 Voluntarily left Performer
4 30 Failed to qualify for Infantry (Army).
4 30 Became a Drifter (Barbarian).
4 34 Spend time with an alien race. Gain a contact.
4 34 Promoted to Drifter (Barbarian) rank 1.
5 34 Voluntarily left Barbarian
5 34 Became a Citizen (Corporate).
5 37 Mathew Mcdonalid's business expands, Mathew Mcdonalid's corporation grows, or the colony thrives.
5 38 Promoted to Citizen (Corporate) rank 1.
6 38 Voluntarily left Corporate
6 38 Became a Scout (Courier).
6 41 Mathew Mcdonalid's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
6 42 Promoted to Scout (Courier) rank 1 with the new title Scout.
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