Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Max Ruth's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
29 |
Max Ruth's business expands, Max Ruth's corporation grows, or the colony thrives. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Citizen (Corporate) rank 1. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
30 |
Hard times caused by a lack of interstellar trade costs Max Ruth Max Ruth's job. |
5 |
30 |
Failed to qualify for Courier (Scout). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Courier). |
5 |
34 |
Max Ruth spend a great deal of time on the fringes of Charted Space. |
5 |
34 |
Gain a contact in an alien race. |
6 |
34 |
Aging Crisis. Owe 20,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Continued as Scout (Courier). |
6 |
38 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
A notable academic consults with Max Ruth about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |