Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A crime lord considers May Galway his protégé. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
A job goes wrong, forcing May Galway to flee off-planet. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
Betrayed by a friend. One of May Galway's Contacts or Allies betrays May Galway, ending May Galway's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
32 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
5 |
32 |
Failed to qualify for Merchant Academy. |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Smuggle illegal items onto a planet. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Citizen (Worker). |
6 |
37 |
May Galway's business expands, May Galway's corporation grows, or the colony thrives. |