Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Maynard Sapping botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Psychologically damaged by Maynard Sapping's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Maynard Sapping's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maynard Sapping fail to help. Gain an Enemy. |
2 |
26 |
Maynard Sapping have no idea what happened to Maynard Sapping – they found Maynard Sapping's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Maynard Sapping's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maynard Sapping fail to help. Gain an Enemy. |
3 |
27 |
Maynard Sapping have no idea what happened to Maynard Sapping – they found Maynard Sapping's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Maynard Sapping's scout ship. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Journalist). |
5 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Maynard Sapping far from home. |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Switched to Scout (Surveyor) with previous rank. |
6 |
40 |
When dealing with an alien race, Maynard Sapping botch an opportunity to gather extra intelligence about them. |
6 |
40 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |