Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Scholar (Physician). |
2 |
23 |
Make a breakthrough in Mckinley Sullivan's field. |
2 |
24 |
Promoted to Scholar (Physician) rank 1. |
3 |
24 |
Continued as Scholar (Physician). |
3 |
28 |
Caught cheating in some fashion, advancing Mckinley Sullivan's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
28 |
A disaster leaves several injured, and others blame Mckinley Sullivan, forcing Mckinley Sullivan to leave Mckinley Sullivan's career. Gain a Rival. |
3 |
28 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
28 |
Gain an Enemy |
3 |
28 |
Promoted to Scholar (Physician) rank 2. |
4 |
28 |
Voluntarily left Physician |
4 |
28 |
Failed to qualify for Ground Assault (Marine). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Mckinley Sullivan's Contacts or Allies betrays Mckinley Sullivan, ending Mckinley Sullivan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Citizen (Corporate). |
5 |
32 |
Mckinley Sullivan gain experience in a technical field as a computer operator or surveyor. |
5 |
33 |
Promoted to Citizen (Corporate) rank 1. |
6 |
33 |
Continued as Citizen (Corporate). |
6 |
34 |
Mckinley Sullivan's business expands, Mckinley Sullivan's corporation grows, or the colony thrives. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
38 |
Spent time maintaining and using heavy vehicles. |
7 |
41 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |