Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
21 |
Melville Brew's business expands, Melville Brew's corporation grows, or the colony thrives. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
25 |
A revolution, attack or other unusual event throws Melville Brew's life into chaos, forcing Melville Brew to leave the planet. |
4 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
26 |
Opponents of Melville Brew's belief system ambush Melville Brew. |
4 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
26 |
Failed to qualify for Army Support (Army). |
5 |
26 |
Became a Drifter (Scavenger). |
5 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
30 |
Continued as Drifter (Scavenger). |
6 |
34 |
Attacked by enemies that Melville Brew easily defeat. |
6 |
34 |
Gain Enemy if Melville Brew don't already have one. |
6 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
34 |
Continued as Drifter (Scavenger). |
7 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
37 |
Returned to Believer (Holy Warrior). |
8 |
41 |
Opponents of Melville Brew's belief system ambush Melville Brew. |
8 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |