Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Imperial trade restrictions force Melville Jephcots out of business. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Became a Citizen (Colonist). |
3 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Promoted to Citizen (Colonist) rank 1. |
4 |
26 |
Continued as Citizen (Colonist). |
4 |
28 |
Melville Jephcots's business expands, Melville Jephcots's corporation grows, or the colony thrives. |
4 |
30 |
Forced to muster out. |
5 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
A new romantic starts. Gain an Ally. |
6 |
34 |
Continued as Believer (Mainstream Believer). |
6 |
36 |
Melville Jephcots secretly provide religious rites for a dying leader or noble, although they do not share Melville Jephcots's faith. Gain an Ally in the family and a Rival who disagrees with Melville Jephcots's choice. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |