Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Melville McLachlan do not know what happened to Melville McLachlan. There is a gap in Melville McLachlan's memory. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
25 |
Make an unexpected connection outside Melville McLachlan's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Voluntarily left Free Trader |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
31 |
Melville McLachlan do not know what happened to Melville McLachlan. There is a gap in Melville McLachlan's memory. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
32 |
Melville McLachlan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Melville McLachlan fail to help. Gain an Enemy. |
5 |
32 |
Melville McLachlan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
39 |
Nearly killed. Owe 40,000 for medical bills. |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Returned to Drifter (Barbarian). |
7 |
40 |
Encounter a Psionic institute. |
7 |
40 |
Tested for psionic powers |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |