Agent Melville Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 43 M 8 (0) 1 (-2) 5 (-1) 3 (-1) 10 (1) 5 (-1)8153A5
Constantly scratching an itch
 
Skills
Admin 0
Animals 0
Athletics (Strength) 1
Deception 1
Drive 0
Electronics 0
Explosives 1
Investigate 1
Mechanic 0
Pilot 0
Profession (Worker/Biologicals) 1
Recon 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Scout Explorer 01
Drifter Scavenger 12
Agent Intelligence Agent12
 
Name Type Affinity Enmity Power Influence Species
Margarita Priest Contact 3 1 1 1 Darmine (F/56)
Forgiveness.
Icy Reekey Contact 0 1 0 1 Pirian (F/74)
Mabelle Meyer Contact 2 1 4 1 Dynchia (F/30)
Allen Morgan Contact 2 1 0 1 Vanejenese (M/37)
Allen Morgan fell on hard times.
Brian Watton Enemy 0 3 0 0 Sylean (M/13)
Brian Watton is particularly unusual, such as an artificial intelligence or very alien being.
Eva Mcandrew Enemy 0 1 3 2 Kargol (F/27)
Foster Hale Enemy 0 2 5 4 Sylean (M/36)
Golden Stanway Enemy 0 4 3 0 Sylean (F/70)
Very bad falling out.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 19 Failed to qualify for Explorer (Scout).
2 19 Submitted to the draft.
2 19 Became a Scout (Explorer).
2 23 Melville Weakman's ship is damaged, and Melville Weakman have to hitch-hike Melville Weakman's way back across the stars to the nearest scout base.
2 23 Gain 4 Contacts. Gain 2 Enemies.
3 23 Failed to qualify for Infantry (Army).
3 23 Switched to Drifter (Scavenger).
3 27 Attacked by enemies and injured.
3 27 Lightly injured, no permanent damage. Fully recovered.
3 27 Gain Enemy if Melville Weakman don't already have one.
3 27 Promoted to Drifter (Scavenger) rank 1.
4 27 Continued as Drifter (Scavenger).
4 31 Scarred. Owe 2,500 for medical bills.
5 31 Failed to qualify for Free Trader (Merchant).
5 31 Returned to Drifter (Wanderer).
5 35 Offered job by a patron. Now owe him a favor.
5 35 Promoted to Drifter (Wanderer) rank 1.
6 35 Became a Agent (Intelligence).
6 36 Go undercover to investigate an enemy.
6 36 Life ruined by a criminal gang. Gain the gang as an Enemy
7 39 Continued as Agent (Intelligence).
7 40 Advanced training in a specialist field.
7 43 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
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