Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
Melville Weakman's ship is damaged, and Melville Weakman have to hitch-hike Melville Weakman's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
23 |
Failed to qualify for Infantry (Army). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
27 |
Gain Enemy if Melville Weakman don't already have one. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Scarred. Owe 2,500 for medical bills. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Returned to Drifter (Wanderer). |
5 |
35 |
Offered job by a patron. Now owe him a favor. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Became a Agent (Intelligence). |
6 |
36 |
Go undercover to investigate an enemy. |
6 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
40 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |