Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Nearly killed. Owe 40,000 for medical bills. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Voluntarily left Thief |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
Merrill Stephens is ordered to take part in a black ops mission that goes against Merrill Stephens's conscience. Gain the lone survivor as an Enemy. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Betrayed by a friend. One of Merrill Stephens's Contacts or Allies betrays Merrill Stephens, ending Merrill Stephens's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Infantry (Army). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Merrill Stephens aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
39 |
Returned to Drifter (Barbarian). |
8 |
42 |
Attacked by enemies that Merrill Stephens easily defeat. |
8 |
42 |
Gain Enemy if Merrill Stephens don't already have one. |