Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Miles Bartley's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Miles Bartley's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
34 |
Became a Entertainer (Artist). |
5 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Miles Bartley far from home. |
6 |
38 |
Became a Citizen (Colonist). |
6 |
42 |
A revolution, attack or other unusual event throws Miles Bartley's life into chaos, forcing Miles Bartley to leave the planet. |