Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Widely recognized. |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
An investigation takes on a dangerous turn. |
3 |
28 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Miles Watkins's work ends up coming home with Miles Watkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Rogue (Thief). |
4 |
33 |
A crime lord considers Miles Watkins his protégé. |
4 |
34 |
Promoted to Rogue (Thief) rank 1. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Rogue (Thief) rank 2. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Rogue (Pirate) with the new title Corporal and previous rank. |
6 |
40 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |