Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Miller Ahern run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
26 |
Make an unexpected connection outside Miller Ahern's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
Gained a contact. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
36 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 4. |