Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
26 |
Imperial trade restrictions force Miller Cox out of business. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
Miller Cox went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Befriended by a senior agent. |
5 |
38 |
Promoted to Agent (Intelligence) rank 3. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
39 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
39 |
Became a Scout (Explorer). |
7 |
42 |
Miller Cox have no idea what happened to Miller Cox – they found Miller Cox's ship drifting on the fringes of friendly space. |