Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Performer (Entertainer). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Given advanced training in a specialist field |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
Gained a contact. |
4 |
33 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
A good deal ensures Milo Hernandez is living the high life for a few years. |
5 |
37 |
Voluntarily left Merchant Marine |
5 |
37 |
Became a Drifter (Barbarian). |
5 |
38 |
Betrayed by a friend. One of Milo Hernandez's Contacts or Allies betrays Milo Hernandez, ending Milo Hernandez's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
40 |
Milo Hernandez do not know what happened to Milo Hernandez. There is a gap in Milo Hernandez's memory. |