Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
26 |
Betrayed by a friend. One of Milo Sheils's Contacts or Allies betrays Milo Sheils, ending Milo Sheils's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Rogue (Thief). |
3 |
28 |
Backstab a fellow rogue for personal gain. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
33 |
A police detective or rival criminal forces Milo Sheils to flee and vows to hunt Milo Sheils down. Gain an Enemy. |
5 |
33 |
Failed to qualify for Broker (Merchant). |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
36 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
41 |
Betrayed by a friend. One of Milo Sheils's Contacts or Allies betrays Milo Sheils, ending Milo Sheils's career. That Contact or Ally becomes a Rival or Enemy. |