Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Spend several years jumping from world to world in Milton Mason's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Milton Mason's ship is damaged, and Milton Mason have to hitch-hike Milton Mason's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 5 Contacts. Gain 3 Enemies. |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Find Ancient Technology. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Encounter a Psionic institute. |
6 |
37 |
Tested for psionic powers |