Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Refused to perform research that goes against Minor Buckman's conscience. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Find Ancient Technology. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
32 |
Gain Enemy if Minor Buckman don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attempted a risky adventure and was injured. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Minor Buckman do not know what happened to Minor Buckman. There is a gap in Minor Buckman's memory. |